Jun 17, 2008, 05:43 PM // 17:43
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#721
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Snow Bunny
Stop being idiots with DLDU arguments.
the thing is that most players are going to use it because it's available.
Manitoba, if you're not doing a damned excellent job of trolling on purpose, you're quite apparently an idiot.
Here's the thing everyone - judging by what we've seen ANet do with their current game, there are no indicators that they will deviate from that course with Gw2 and make it a stale WoW-lite with no replayability and imbalanced bullshit. It won't be fun, pvp will suck, and it will be yet more money wasted that could have been better spent on a dozen jamba juices.
So for manitoba and all the other fools arguing with Avarre, keep that in mind.
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Reader's Digest condensed version: "If the way things are going doesn't bother you as much as it does us, you're an idiot because we are always right, and here is some unfounded speculation to prop up that point."
Get over it.
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Jun 17, 2008, 05:46 PM // 17:46
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#722
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Get over it = watch one of your favorite games turn into a crapfest? No, thank you. Go away.
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Jun 17, 2008, 05:52 PM // 17:52
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#723
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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Quote:
Originally Posted by Targren
(emphasis mine)
Look at your own reasoning.
YOU want to do FoW/UW a certain way.
OTHERS want to do it a different, easier way.
So YOU want to force THEM to change THEIR playstyles to suit yourself.
If your friends/guildies aren't available to do what you want, your way, when you want to, then either get more friends/guildies, or just grow up and realize that it's not all about you.
Disclaimer: None of my chars even have UB, but this QQing is ridiculous.
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lulz.
Either way you're being "forced to change your playstyle" bawwwwwwwwwww. The difference is that ursan is terrible for the game, and any other real build is not. The norn blessings are extremely absurd skills in the way they function; no other skills allow you to take one elite skill with that has 5 other skills attached, and still allows you to take seven other skills along.
So instead of making a build with real skills, you're imposing that everyone must grind to rank 10 norn to do UW/FoW/etc. Because imposing title discrimination is so much better than imposing profession discrimination, mirite?
People need to learn to take criticism instead of crying about somebody "changing the way they play their game" whenever somebody imposes a better idea on another player.
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Jun 17, 2008, 05:59 PM // 17:59
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#724
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Heroes and pointless pve titles ruined the game for me. It's nothing more than a single player game that is played while you are online. That's sad. It's even sadder than ursan , I would rather PUG my way through a campaign rather than H/H it , it seems that almost everyone else uses H/H. At least ursan made us make 8 man groups like in the proph/fact days.
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Jun 17, 2008, 06:03 PM // 18:03
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#725
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by JR
...
An alternative, though impossible now:
With EotN you should have increased the level cap in PvE to 30, working retroactively so most people would hit it right away. Keep the cap on attributes at level 20 to 12, but raise it to 20 or higher at 30.
You can then have these skills balanced for PvP at an attribute level of 12 (excluding runes), but they can go nuts after that. This effectively splits the skills in a way that doesn't add any extra garbage to the game and is very intuitive.
...
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While agreed with other stuff, this thing: NO F WAY!
power creep wars is what made PvE joke to begin with.
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Jun 17, 2008, 06:07 PM // 18:07
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#726
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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"No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
Jascha Heifetz
Russian-American violinist (1901 - 1987)
This post will go on forever and no one will convince anybody of anything.
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Jun 17, 2008, 06:38 PM // 18:38
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#727
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Ascalonian Squire
Join Date: Jan 2007
Guild: Ascalon Arena Champions [AA]
Profession: Mo/
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Ignoring what people have posted lately on this post, I have to express my support for the initial letter in this thread. I agree being that I have played guild wars, not since the very beginning, but since Factions, before Nightfall came, and before the destruction was completed. I have two cents to put in, but it is summed up in the above letter. Good post, ANet take notice, please read this and take it into consideration. I do want to love GW2, i love GW1 and I wish to continue this unique form of gameplay and enjoy what you have created. But please, take this into consideration.
/signed
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Jun 17, 2008, 06:39 PM // 18:39
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#728
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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I am convinced that GW2 will either be the BOMB or will be a BOMB.
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Jun 17, 2008, 06:47 PM // 18:47
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#729
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Ascalonian Squire
Join Date: Jan 2007
Guild: Ascalon Arena Champions [AA]
Profession: Mo/
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Agreed, they will either take our concerns into consideration, or ignore them. One will create an amazing game that can rule the mmo market, and the other will fall into normalcy. We will see, honestly im excited for beta testing, i want to give my two cents
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Jun 17, 2008, 06:59 PM // 18:59
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#730
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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Quote:
Originally Posted by imnotyourmother
I am convinced that GW2 will either be the BOMB or will be a BOMB.
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Same here. Especially with the way Anet is currently handling things; I've already lost some hope for GW2.
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Jun 17, 2008, 08:00 PM // 20:00
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#731
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Furnace Stoker
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I still have high hopes in GW2, it should be safe up to the moment they will start working on GW3.
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Jun 17, 2008, 08:16 PM // 20:16
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#732
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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GW can't be "fixed" since the flaws are fundametally integrated into almost every aspect of it.
To go back now and rebalance each profession, the AI for all monsters as well as monster skills/bars.....just not going to happen and we all know that.
GW2 gives them an oportunity to restart the game with a better designed set of professions, better ballanced both internally and externally as well as creating a new environment that has the proper balance that will allow more creative players to integrate thier own ideas into the characters they play rather than just grabing a single template that others found works best and running it.
GuildWars is now only a testing ground for some ideas they haven't decided upon yet for GW2.
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Jun 17, 2008, 08:41 PM // 20:41
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#733
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Furnace Stoker
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GW1 doesn't seem like a testing ground for GW2 stuff, they don't test anything here, they barely change anything at all.
But there may be 1 thing they test - how the community will react if they don't address any important issues for a very long time.
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Jun 17, 2008, 08:53 PM // 20:53
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#734
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Hall Hero
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GW1 isn't much of a testing ground - there's been little in regards to "testing", from what we've seen, in relation to GW2 - but something that contains a lot of things ANet can learn from.
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Jun 17, 2008, 09:06 PM // 21:06
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#735
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Wilds Pathfinder
Join Date: Sep 2006
Location: Home...
Guild: Vier Reiter [Vier]
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This is the post that never ends
It just goes on and on my friends..
Some people started arguing
Convinced that they were right
And they'll continue endlessly
with Trolls who like to fight...
This is the post that never ends
It just goes on and on my friends..
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Jun 17, 2008, 09:06 PM // 21:06
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#736
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by Bryant Again
GW1 isn't much of a testing ground - there's been little in regards to "testing", from what we've seen, in relation to GW2 - but something that contains a lot of things ANet can learn from.
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Changing the functionality of some key skills for pvp and pve would be one example.
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Jun 17, 2008, 09:17 PM // 21:17
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#737
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Not all tests are going to be obvious or easy to spot, they could be changing the code for AI's and we would never really know unless it had a major impact on the way monsters acted or used thier skill bars.
The changes to skills in PvE, now that its split will most likely be a test of how to balance each profession, rather than buffing/nerfing skills just for the sake of it.
Add to that we have very little idea of what GW2 will be like, so anything could be a test for it. The simple little buff they give low lvl chars, first in the Consulate Docks mission and later in GWEN, could be a test for a feature in GW2.
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Jun 17, 2008, 09:23 PM // 21:23
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#738
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Manitoba1073
So in other words you want one of these. They are fun to play with at times but not really my style. More power to you as it wouldnt effect me at all. or if you wanted to use the lower one wouldnt bother me at all because that would be your choice and decision, Instead you want to force everyone to use the lowest one.
You mean look there for a worse picture. See heres the problem once again. You are wanting to force your playstyle on others, its your way or noway. So finally afterall the posts in this thread you finally admit its nothing more than a QQ on the PvP side of the game.
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Do you realize how ridiculous what you are saying actually is? DLDU is a retarded argument on so many levels. I could sit here and type an entire essay on how garbage it is. Honestly I think you are borderline trolling to induce flames from people at this point.
Quote:
Originally Posted by kostolomac
Who said ursan is a problem? You said that , for me it's not. It's a solution to mask the unbalance before ursan , however that attempt failed miserably , we can all see that.
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Therein lies the problem. If you don't agree with what Avarre originally stated, than you need to give legit reasons why. There have been plenty of legit reasons for agreeing with it. Saying "don't like it don't use it" is not a legit reason in the slightest, and that is what 90% of the people that don't agree are going with.
Quote:
Originally Posted by targren
Reader's Digest condensed version: "If the way things are going doesn't bother you as much as it does us, you're an idiot because we are always right, and here is some unfounded speculation to prop up that point."
Get over it.
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Then get over this thread. This thread and forum is for fans of Guild Wars who have watched it go down the toilet. Get out of the thread if you don't want to add anything.
Quote:
Originally Posted by Bryant Again
GW1 isn't much of a testing ground - there's been little in regards to "testing", from what we've seen, in relation to GW2 - but something that contains a lot of things ANet can learn from.
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It isn't a testing ground at all. Anet isn't testing anything...they are simply showing that they don't know how to run their game. Any decent company would not wreck their game like Anet has done, especially one as epic as Guild Wars used to be. I'm convinced that the SOLE purpose of Guild Wars 1 now is to keep people busy with grinding their HoM so they have incentive to buy Guild Wars 2. It has no other purpose at this point...and the way things are being managed is clear evidence of it.
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Jun 17, 2008, 10:50 PM // 22:50
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#739
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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I'm kind of surprised this has not been mentioned yet but Regina posted a reply to section talking about this very thread. I thought I'd go ahead and put it up here for everyone to read.
Source: http://wiki.guildwars.com/wiki/User_...Letter_to_ANet
Quote:
The core philosophy behind GW design, which is "have fun now" was behind those decisions. The designers are well aware that they can't please everyone, and that trying to please everyone is an exercise in futility. Not all parts of the game will appeal to everyone. So what do the designers do? They look at how most players are playing the game. For example, they saw that people who liked PvP wanted to get in the game and play right away without having to spend too much time unlocking skills ("Have fun now" -- remember?), so they made changes accordingly. The devs have read that open letter thread on Guru. I've discussed what the OP was concerned about with James Phinney. He knows that there are facets of the game that could use some work, and there are also facts that will not change at this time. We haven't abandoned GW1. One of the main issues we are facing here, which I have talked about time and again, is resources. Our design and programming teams currently spend most of their time on GW2 and some people split that time with GW1 responsibilities. You all feel like no one is listening, and for example that's why I'm working with the developers to get more frequent and detailed Dev Updates so you get the explanations about game changes that you want. --Regina Buenaobra Image:User Regina Buenaobra sig.png 19:26, 16 June 2008 (UTC)
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Quote:
I don't think you actually understand the design underpinnings behind GW1. The game wasn't designed to be an MMOG. It's obvious that the storyline is linear -- it has a beginning and an end. This is in contrast to MMOGs, where there is no end. I think there is a problem about expectations. Because it is an online game, players expected the same depth as subscription MMOGs. You don't have that with GW1. Instead you have a very flexible game that allows players to become involved in a linear story and also allows for balanced, arena style PvP play. Guild Wars is not an MMOG and for you to expect the same things you expect from MMOGs or even traditional offline RPGs is a little unfair. The decision to add ranks and titles wasn't arbitrary; these decisions came from observing how players play the game. GW1 is a three year old game. Currently, there are no plans to add additional storylines or major content to it. We are working on making the sequel even bigger and better than GW1, and I do think that your desire for character development and storytelling will be addressed in GW2. --Regina Buenaobra Image:User Regina Buenaobra sig.png 18:17, 17 June 2008 (UTC)
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Jun 17, 2008, 11:04 PM // 23:04
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#740
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
I don't think you actually understand the design underpinnings behind GW1. The game wasn't designed to be an MMOG. It's obvious that the storyline is linear -- it has a beginning and an end. This is in contrast to MMOGs, where there is no end. I think there is a problem about expectations. Because it is an online game, players expected the same depth as subscription MMOGs. You don't have that with GW1. Instead you have a very flexible game that allows players to become involved in a linear story and also allows for balanced, arena style PvP play. Guild Wars is not an MMOG and for you to expect the same things you expect from MMOGs or even traditional offline RPGs is a little unfair. The decision to add ranks and titles wasn't arbitrary; these decisions came from observing how players play the game. GW1 is a three year old game. Currently, there are no plans to add additional storylines or major content to it. We are working on making the sequel even bigger and better than GW1, and I do think that your desire for character development and storytelling will be addressed in GW2. --Regina Buenaobra Image:User Regina Buenaobra sig.png 18:17, 17 June 2008 (UTC)
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I find it funny that she actually states GW was never ment to be a MMO, yet all the changes pushed it that way.
I seriously hope they get back on their original design plan. Otherwise i'm aiming for other games than GW2.
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